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Spells
Magician-Spells (Magic Power System):
Name |
Description |
MPts. |
Availability |
Repel |
You can use this spell when you fight with your enemies. This spell is effective against Ork and Goblin. The monsters will vanish. |
0 |
Battle |
Missile |
When you cast this spell, you can launch a fireball against your enemy. It causes only moderate damage. |
5 |
Battle |
Light |
When you cast this spell, you can light up the dungeon for a certain amount of time. |
10 |
Dungeon |
Descend |
If you cast this spell inside a dungeon, you can go one flight down even when there is no ladder available. |
15 |
Dungeon |
Ascend |
If you cast this spell inside a dungeon, you can go one flight up even when there is no ladder available. |
20 |
Dungeon |
Flame |
This spell is more effective than "Missile" when you want to launch a fireball against your enemy. |
25 |
Battle |
Trans |
With this spell, the entire party can teleport to a different place. |
30 |
Overworld |
PSI |
The same like "Flame" but more powerful. |
35 |
Battle |
Bright
|
This keeps the dungeon lit up longer than "Light". |
40 |
Dungeon |
Cleric |
Use this spell if there isn't a Cleric in your party. All the Will Power Spells become available to you. |
45 |
Always |
Poison |
A spell for multiple attacks which damage all enemies. (Despite of its name it doesn't poison the enemies!) |
50 |
Battle |
Kill |
Kills one enemy instantly (if successful). |
55 |
Battle |
Stop |
This spell can be used anywhere to freeze time for everyone except the party. It only lasts a short while. |
60 |
Always |
PSI Kill |
Use this spell during a fight to attack several enemies at the same time. It is effective against all enemies. |
65 |
Battle |
Rot |
Use this spell during a fight to decrease the HP of enemies. Like "PSI Kill", but more effective. |
70 |
Battle |
Death |
This is one of the strongest spells to use in a fight. Use it to extinguish almost any enemy. Like "Kill", but it affects more
than one enemy. |
75 |
Battle |
Cleric-Spells (Will Power System):
Name |
Description |
MPts. |
Availability |
Undead |
This spell is effective against Skeltons and Zombies. |
0 |
Battle |
Open |
If you cast this spell before you open the treasure chest, you can undo the trap hidden there. |
5 |
Chest |
Heal |
When you cast this spell, it helps your damaged character recover some of his/her HP. |
10 |
Always |
Glow |
If you cast this spell, you can light up a dungeon for a certain period of time. |
15 |
Dungeon |
Rise |
If you cast this spell inside the dungeon, you can move one flight up even when a ladder is not available. |
20 |
Dungeon |
Sink |
If you cast this spell inside the dungeon, you can move one flight down when a ladder is not available. |
25 |
Dungeon |
Move |
If you cast this spell inside the dungeon, you can teleport your characters to a different place on the same floor inside the dungeon. |
30 |
Dungeon |
Cured |
Cast this spell when your character gets poisoned. He/she will be saved. |
35 |
Always |
Surface |
When you cast this spell while your characters are inside the dungeon, all characters will move back to the ground at once. |
40 |
Dungeon |
Star |
This spell will keep the dungeon lit longer than "Glow". |
45 |
Dungeon |
Large Heal |
This spell helps revive the HP of a character. Gives back more HP than "Heal" |
50 |
Always |
Map |
This spell has the same effect as the Gem. It will provide a map of the area. |
55 |
Dungeon and Overworld |
Banish |
Kills a chosen enemy directly. |
60 |
Battle |
Raise |
This spell can be used anywhere outside of the combat zone to revive a dead character. If it fails though, the character will turn to ash. |
65 |
Always, except Battle |
Destroy |
Use this spell in the combat zones to attack several people at one time. Stronger version of "Banish" |
70 |
Battle |
Recall |
Use this spell outside of the combat zone to revive characters who have turned to ash. Try it when Raise fails. |
75 |
Always, except Battle |
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