|
Characters
Races:
The races only differ in their possible ability points in the different
categories. At the beginning of the game you won't see the difference between a
dwarven magician and a Fuzzy-Magician, but a Fuzzy-Magician will be much better
at the end of the game since he can gain a much higher Intelligence than a
dwarven magician, resulting in more Magic Points and the ability of casting more powerful spells.
Race |
Max. Strength |
Max. Dexter. |
Max. Intell. |
Max. Wisdom
|
Human |
75 |
75 |
75 |
75 |
Elf |
75 |
99 |
75 |
50 |
Dwarf |
99 |
75 |
50 |
75 |
Bobit |
75 |
50 |
75 |
99 |
Fuzzy |
25 |
99 |
99 |
75 |
Classes:
Picture |
Class |
Gender |
Spell-Category |
Magic Points |
Dexterity |
Recom. Race |
|
Alchemist |
Male |
Magic Power |
INT x 0,5 |
Ordinary |
Fuzzy |
|
Barbarian |
Male |
- |
- |
- |
Dwarf |
|
Druid |
Male |
Both |
stronger power of INT or WIS x 0,5 |
Ordinary |
Bobit, Fuzzy |
|
Fighter |
Male |
- |
- |
- |
Dwarf |
|
Illusionist |
Female |
Will Power |
WIS x 0,5 |
- |
Bobit |
|
Lark |
Female |
Magic Power |
INT x 0,5 |
Ordinary |
Human |
|
Paladin |
Female |
Will Power |
WIS x 0,5 |
Ordinary |
Bobit |
|
Priest |
Female |
Will Power |
WIS x 1 |
- |
Bobit |
|
Ranger |
Male |
Both |
weaker power of INT or WIS x 0,5 |
Ordinary |
Human |
|
Thief |
Male |
- |
- |
Superior |
Elf |
|
Wizard |
Male |
Magic Power |
INT x 1 |
- |
Fuzzy |
[Legend]:
-
Spell-Category:
Magic-Power (Magician-Spells) based on "Intelligence"
Will-Power (Priest-Spells) based on "Wisdom"
-
Magic Points:
The value of your characters' Magic Points is defined by the class and the attributes Intelligence (for characters with
"magic power") or Wisdom (for characters with "will power").
-
Dexterity:
Some character classes get a natural bonus for evading hidden traps in chests and enemies' attacks.
Suggested Party:
As in other RPGs the best choice is a versatile party with good fighting and spellcasting abilities. A party that served me well consisted of:
#1. Paladin - Bobit
#2. Ranger - Human
#3. Priest - Bobit
#4. Wizard - Fuzzy
The Paladin and Ranger are good fighters and are able to support the party with extra healing spells. With a Priest and a Wizard you will be able to use the most powerful spells later in the game.
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|