|
Parasite
Energy
Fire
|
Pyrokinesis
|
Activates
mitochondria in the hands, emitting a
flash wave of heat.
Targets sustain burn damage.
|
Lv 1: 8
MP
Lv 2: 7 MP
Lv 3: 6 MP
|
|
Combustion
|
Activates
mitochondria in skin, causing
combustion. Heavy burns
on the target complicate cutaneous
respiration.
|
Lv 1: 14
MP
Lv 2: 14 MP
Lv 3: 14 MP
|
|
Inferno
|
Uses
radioactive isotopes to set off nuclear
fission. The resulting
inferno turns targets into lumps of scar
tissue.
|
Lv 1: 30
MP
Lv 2: 30 MP
Lv 3: 30 MP
|
Water
|
Metabolism
|
Uses mitochondria to form
antibodies, causing a
natural
immunizing reaction. Not 100% reliable.
|
Lv 1: 7 MP
Lv 2: 5 MP
Lv 3: 3 MP
|
|
Healing
|
Increases mitochondria to
enhance energy output
and speed
healing until the mitochondria weaken.
|
Lv 1: 12 MP
Lv 2: 12 MP
Lv 3: 12 MP
|
|
Lifedrain
|
Indirectly controls
mitochondria in adjacent
organisms, using
them to generate an electrical current to boost
healing.
|
Lv 1: 20 MP
Lv 2: 18 MP
Lv 3: 16 MP
|
Wind
|
Necrosis
|
Mitochondria focus in the
hands and release an
electrical charge,
necrotizing target's epidermis.
|
Lv 1: 7 MP
Lv 2: 7 MP
Lv 3: 7 MP
|
|
Plasma
|
Activates mitochondria
creating a discharge that
detonates air
molecules. The blast wave knocks down nearby
targets.
|
Lv 1: 6 MP
Lv 2: 5 MP
Lv 3: 4 MP
|
|
Apobiosis
|
Activates mitochondria to
make an electrical
pulse. Paralyzes
target by accelerating natural programmed cell
death.
|
Lv 1: 18 MP
Lv 2: 18 MP
Lv 3: 18 MP
|
Earth
|
Antibody
|
Uses mitochondria to draw on
the earth's
magnetic field, forming
a protective shield against physical blows
around the host.
|
Lv 1: 6 MP
Lv 2: 5 MP
Lv 3: 4 MP
|
|
Energyshot
|
Using the magnetic field
generated by
mitochondria, greatly increases
bullet velocity. Powerful, but
limited duration.
|
Lv 1: 10 MP
Lv 2: 9 MP
Lv 3: 8 MP
|
|
Energyball
|
Uses mitochondria to gather
thermal energy and
form a magnetic
field that supports a superconducting orb for defense
and attack.
|
Lv 1: 15 MP
Lv 2: 15 MP
Lv 3: 15 MP
|
|