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Enemies

Enemies...you swing your Keyblade at them...that's about it.

Name: Strategy: Worlds: Picture:
Shadow: Standard Keyblade attacks will kill Shadows quite quickly. Their card range is low so you have little to worry about in terms of card breaks. All
Soldier: Standard Keyblade attacks will work on Soldiers. They have low to mid card ranges so you have little to worry about in terms of card breaks. Traverse Town, Wonderland, and Twilight Town
Large Body: Large Bodies are quite annoying. Standard Keyblade attacks to their backside will damage them, as well as magic. They have mid range cards so you'll have to be a little bit careful. Olympus Coliseum, Monstro, and Wonderland
Red Nocturne: Keyblade and ice attacks, such as Blizzard, will defeat the Red Nocture enemies easily. They have low-range attack cards so you have little to worry about in terms of card breaks. Traverse Town, Wonderland, and Castle Oblivion
Blue Rhapsody: Keyblade and fire attacks, such as Fire, will defeat the Blue Rhapsody enemies easily. They have low range attack cards so you have little to worry about in terms of card breaks. Traverse Town, Olympus Coliseum and Castle Oblivion
Yellow Opera: Standard Keyblade attacks will easily destroy Yellow Operas. They absorb thunder damage. They have low-range cards so you have little to worry about in terms of card breaks. Agrabah, Monstro, and Castle Oblivion
Green Requiem: Standard Keyblade attacks will destroy Green Requiem enemies easily. They absorb all forms of magic, so don't use magic or summons on them. They have low-range cards so you have little to worry about in terms of card breaks. Agrabah, Monstro, and Castle Oblivion
Powerwild: Standard Keyblade attacks will easily kill the Powerwilds. They have low to mid range cards so you'll have to be a little bit careful. Olympus Coliseum
Bouncywild: Standard Keyblade attacks will easily kill the Bouncywilds. They have low range cards so you have little to worry about in terms of card breaks. Olympus Coliseum
Air Soldier: Standard Keyblade attacks will put the Air Soldiers down with little trouble. They have mid-range cards so you'll have to be a little bit careful. Agrabah, Monstro, and Twilight Town.
Bandit: The Bandits are fairly dangerous. They are easily defeated by standard Keyblade attacks, but they have fairly strong attacks so be careful. They have mid-range cards so you'll have to be a little bit careful. Agrabah
Fat Bandit: The Fat Bandits are the upgrade to the Large Bodies. They're quicker on the turn around and have long-range techs. Agrabah
Barrel Spider: Barrel Spiders will explode if you give them the chance, robbing you of possible EXP. They have mid- to high-range cards so it can be tough to avoid. Agrabah, Olympus Coliseum, Monstro, Neverland, Twilight Town, and Destiny Islands.
Search Ghost: The Search Ghosts can drain over half of your HP, healing themselves, in a single attack. Standard Keyblade attacks are effective and they have mid-range cards so you'll have to be a little bit careful. Monstro, Halloween Town, and Atlantica
Sea Neon: Standard Keyblade attacks will put an end to the Sea Neons quickly. They have mid-range cards to you'll have to be a little bit careful. Atlantica
Screwdriver: Standard Keyblade attacks will put the Screwdrivers down easily enough. I also think they may be immune to thunder damage. They have mid-range cards so you'll have to be a little careful. Atlantica
Aquatank: Standard attacks will defeat the Aquatank, but beware as sometimes they release three Screwdrivers upon death. They have mid-range cards so you'll have to be a little bit careful. Atlantica
Wight Knight: Wight Knights have long range with their attacks so try to beat them to the punch. Standard Keyblades are effective and they have mid-range cards so be a little on the careful side. Halloween Town
Gargoyle: Standard Keyblade attacks are effective, just be careful of their long-range energy balls. They have low- to mid-range cards so you'll have to be a little bit careful. Halloween Town
Pirate: Pirates are extremely dangerous. They have a charge attack and an attack that can stun you. Standard Keyblades are, as usual, your best bet. They have mid- to high-range cards so be careful. Neverland
Air Pirate: Air Pirates are best defeated by standard Keyblade attacks used when jumping. They have mid-range cards so be a little bit careful. Neverland
Dark Ball: Standard Keyblade attacks will work on Dark Balls. Just be careful as they have mid-range cards and the ability to disappear and reappear, causing heavy damage. Watch for the little trail of purple smoke. Atlantica, Neverland, Hollow Bastion, Destiny Islands, and Castle Oblivion
Defender: The Defender is the most dangerous enemy in the game. With the ability to absorb all attacks from the front and a high deck of cards, they are quite dangerous. Hollow Bastion and Castle Oblivion
Wyvern: Standard Keyblade attacks are quite effective, but be careful as they have an attack that hits about ten times for some fairly high damage. They have mid- to high-range cards to be careful. Hollow Bastion and Castle Oblivion
Wizard: Standard Keyblade attacks are all that work on Wizards, as they absorb all magic. They have fairly strong magic but all of it is easily dodged, so while they have mid- to high-range cards they're not too dangerous. Hollow Bastion and Castle Oblivion
Neo-Shadow: Standard Keyblade attacks are the only things that work as these buggers are very evasive. They have high-range cards, so be careful. Castle Oblivion
White Mushroom: Play charades with it. Match the spell with the action: Light above head = thunder, shiver = fire, fanning = blizzard, jumping = gravity, and spinning = aero. Use a White Room card.
Black Fungus: Attack when the Black Fungus is his normal color as when it is gray it is invincible. Use a Black Room card.
Creeper Plant: Creeper Plants are immobile but dangerous. They have long-range attacks and mid-range cards with a couple higher ones so they can be annoying. Wonderland, Halloween Town, and Destiny Islands
Tornado Step: Standard Keyblade attacks, as you might have noticed are the standard by now, are effective. They have mid-range cards so you need to be a little bit careful. Monstro, Hollow Bastion, and Destiny Islands
Crescendo: Crescendo Heartless have the ability to heal and make other Heartless invincible, so you'll want to take out these weak, low-ranged enemies quickly. Wonderland, Neverland, and Destiny Islands

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