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Cards
Ok, so, the card system is easy enough to understand once you wrap your head around it. Each card
has its own separate use. The various Keyblade cards all have different power ratings based upon their various abilities. The
Strike and Thrust sections refer to whether they are better as an overhand swing or a forward thrust. The Finisher refers to the power of the
finishing strike of a combo and the Speed section refers to how fast they swing. Recovery refers to how quickly you recover from a Card Break and
the CP rating refers to the general, overall cost to your CP. Keep in mind that the lower the CP rating the more it costs your CP. The magic, monster, item, and ally cards all have their own effects. The only problem with understanding how they work are the monster cards. During combat press select to get to the list of the ones you have equipped and you can activate them from there. Hope this little blurb helps.
Attack
Name: |
Element: |
Strike: |
Thrust: |
Finisher: |
Speed: |
Recovery: |
CP Rating: |
Available: |
Picture: |
Kingdom Key: |
Physical |
2/8 |
2/8 |
2/8 |
5/8 |
5/8 |
8/8 |
From the start. |
|
Three Wishes: |
Physical |
4/8 |
1/8 |
5/8 |
7/8 |
5/8 |
7/8 |
Agrabah |
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Crabclaw: |
Water |
3/8 |
3/8 |
6/8 |
5/8 |
8/8 |
5/8 |
Atlantica |
|
Pumpkin Head: |
Physical |
4/8 |
4/8 |
2/8 |
5/8 |
7/8 |
7/8 |
Halloween Town |
|
Fairy Harp: |
Physical |
4/8 |
4/8 |
3/8 |
8/8 |
5/8 |
5/8 |
Neverland |
|
Wishing Star: |
Physical |
3/8 |
3/8 |
2/8 |
7/8 |
7/8 |
7/8 |
Monstro |
|
Spellbinder: |
Lightning |
2/8 |
7/8 |
2/8 |
3/8 |
7/8 |
5/8 |
100 Acre Wood, bring Pooh to Owl |
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Metal Chocobo: |
Neutral |
4/8 |
4/8 |
6/8 |
3/8 |
6/8 |
6/8 |
Olympus Coliseum, Reward Keycard door. |
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Olympia: |
Physical |
4/8 |
2/8 |
6/8 |
3/8 |
7/8 |
7/8 |
Olympus Coliseum |
|
Lionheart: |
Fire |
6/8 |
6/8 |
6/8 |
1/8 |
7/8 |
6/8 |
Traverse Town, Reward Keycard door. |
|
Lady Luck: |
Physical |
4/8 |
4/8 |
1/8 |
7/8 |
6/8 |
7/8 |
Wonderland |
|
Divine Rose: |
Physical |
7/8 |
2/8 |
3/8 |
7/8 |
3/8 |
5/8 |
Hollow Bastion |
|
Oathkeeper: |
Physical |
5/8 |
8/8 |
6/8 |
5/8 |
5/8 |
3/8 |
Destiny Islands, after defeating Darkside. |
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Oblivion: |
Neutral |
7/8 |
7/8 |
1/8 |
3/8 |
7/8 |
3/8 |
After Twilight Town, after defeating Larxene for the second time. |
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Diamond Dust: |
Ice |
6/8 |
6/8 |
5/8 |
8/8 |
8/8 |
3/8 |
Upon completing both Chain of Memories and Reverse Rebirth go to Castle Oblivion. Create a treasure room and a chest may contain this card. |
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One-Winged Angel: |
Fire |
3/8 |
3/8 |
8/8 |
7/8 |
3/8 |
3/8 |
Upon completing both Chain of Memories and Reverse Rebirth go to Castle Oblivion. Create a treasure room and a chest may contain this card. |
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Ultima Weapon: |
Physical |
8/8 |
8/8 |
7/8 |
5/8 |
5/8 |
1/8 |
Upon completing both Chain of Memories and Reverse Rebirth go to Castle Oblivion. Create a treasure room and a chest may contain this card. |
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Soul Eater: |
Physical |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
This is Riku's weapon card. It's his only means of attack and the damage it inflicts raises as you raise Riku's AP. |
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Magic
Name: |
Element: |
Effect: |
Available: |
Picture: |
Fire: |
Fire |
Casts a long range, projectile-based fire attack. Combine two to upgrade the attack to Fira and three to upgrade it to Firaga. |
From the start of the game. |
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Blizzard: |
Ice |
Casts a medium range ice blast. Combine two to upgrade the attack to Blizzara and three to upgrade it to Blizzaga. |
From the start of the game. |
|
Thunder: |
Lightning |
Casts an arena-ranged lightning based attack which attacks from above at one or more random opponents. Combine two to upgrade the attack to Thundara and three to upgrade it to Thundaga. |
From the start of the game. |
|
Cure: |
Cure |
Casts an HP-regenerating spell on yourself. Combine two to upgrade the spell to Cura and three to upgrade it to Curaga. |
From the start of the game. |
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Gravity: |
Gravity |
Casts a spell that removes a certain amount of HP from the opponent. Either 25%, 50%, or 75% based upon the level of the spell. Combine two cards to upgrade the attack to Gravira and three to upgrade it to Graviga. |
From the start of the game. |
|
Stop: |
Time |
Casts a spell that stops the movement of enemies for a short period of time. Combine two to upgrade the attack to Stopra and three to upgrade it to Stopga. |
From the start of the game. |
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Aero: |
Wind |
Casts a spell that pushes away and damages nearby enemies. Combine two to upgrade the attack to Aerora and three to upgrade it to Aeroga. |
From the start of the game. |
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Simba: |
Physical |
Summons Simba, who attacks and stuns all enemies. Combine up to three to strengthen the effect. |
Traverse Town, Leon gives it to you. |
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Dumbo: |
Water |
Summons Dumbo, who attacks all enemies with a water based attack for a set amount of time. Combine up to three to lengthen the effect. |
Monstro, after a battle behind the Heartless Keycard door. |
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Bambi: |
Cure |
Summons Bambi, who prances around the arena dropping healing items. Combine up to three to increase the amount of items. |
Complete the 100 Acre Woods mini game. |
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Mushu: |
Fire |
Summons Mushu, who attacks all enemies with a fire based attack for a set amount of time. Combine up to three to lengthen the effect. |
Hollow Bastion, Reward Keycard door. |
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Genie: |
Random |
Summons Genie, who randomly uses either a Thunder, Stop, or Gravity spell. Combine up to three to increase the amount of spells. |
Agrabah, after defeating Jafar. |
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Tinker Bell: |
Cure |
Summons Tinker Bell, who casts a healing spell for a limited time. Combine up to three to lengthen the effect. |
Neverland, after defeating Hook. |
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Cloud: |
Neutral |
Summons Cloud, who attacks multiple enemies. Combine up to three to strengthen the attack and add more hits. |
Olympus Coliseum, after defeating Hades. |
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Item
Name: |
Effect: |
Available: |
Picture: |
Potion: |
Reloads attack cards. |
From the start of the game. |
|
Hi-Potion: |
Reloads attack all cards. |
From the start of the game. |
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Mega-Potion: |
Reloads attack all cards and resets the reload counter. |
From the start of the game. |
|
Ether: |
Reloads magic cards. |
From the start of the game. |
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Mega-Ether: |
Reloads all magic cards and resets the reload counter. |
From the start of the game. |
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Elixir: |
Reloads all cards. |
From the start of the game. |
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Megalixir: |
Reloads all cards and resets the reload counter. |
From the start of the game. |
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Ally
Name: |
Effect: |
World: |
Picture: |
Donald: |
Donald appears and randomly casts a Fire, Blizzard, Thunder, or Cure spell. Combine up to three to increase the power and number of spells. |
All worlds. |
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Goofy: |
Goofy appears and does a forward tackle attack. Combine up to three to use the "Goofy Tornado" sleight. |
All worlds. |
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Aladdin: |
Aladdin appears and runs in front of you swinging his sword. Combine up to three to strengthen the attack. |
Agrabah |
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Jack: |
Jack appears and randomly casts a Blizzard, Thunder, or Gravity spell. Combine up to three to increase the power and number of spells. |
Halloween Town |
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Ariel: |
Ariel appears and does a forward tackle attack. Combine up to three to strengthen the attack. |
Atlantica |
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Peter Pan: |
Pan appears and does a series of attacks upon an opponent. Combine to to three to strengthen the attack. |
Neverland |
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Beast: |
Beast appears and lunges at any opponent in front of Sora. Combine up to three to increase the attack. |
Hollow Bastion |
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The King: |
Mickey appears and slighty damages all opponents while stunning them and healing Riku. Combine up to three to increase the damage, stun time, and HP restored. |
All Reverse Rebirth worlds after Hollow Bastion. |
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Monster
Name: |
Effect: |
Duration: |
Picture: |
Shadow: |
Increases all card values by one. |
Two reloads. |
|
Solider: |
Adds an extra step to your Keyblade combos. |
Three reloads. |
|
Large Body: |
Deflects all damage. |
One reload. |
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Red Nocturne: |
Boosts fire attacks. |
One reload |
|
Blue Rhapsody: |
Boosts ice attacks. |
One reload |
|
Yellow Opera: |
Boosts lightning attacks. |
One reload. |
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Green Requiem: |
Boosts cure spells. |
One reload. |
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Powerwild: |
Flips the value of all cards. (1 becomes 9 etc.) |
One reload. |
|
Bouncywild: |
Attracts items that fall into the arena. Ally cards, EXP crystals, etc. |
Five reloads. |
|
Air Soldier: |
Reload without having to stop moving. |
Three reloads. |
|
Bandit: |
Strengthens your attacks so they're all as powerful as a finisher. |
One reload. |
|
Fat Bandit: |
Increases damage when attacking an enemy from behind. |
Two reloads. |
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Barrel Spider: |
Reload instantly. |
Three reloads. |
|
Search Ghost: |
Drains HP from enemies when attacking, lowers item drop rate. |
One reload. |
|
Sea Neon: |
Randomizes card values. |
One reload. |
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Screwdriver: |
Lowers all card values by one. |
One reload. |
|
Aquatank: |
Reloads when cards are out. |
One reload. |
|
Wight Knight: |
Allows higher jumping. |
Three reloads. |
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Gargoyle: |
Makes you difficult to hit. |
One reload. |
|
Pirate: |
Makes all cards zero cards. |
One reload. |
|
Air Pirate: |
Makes your item cards unbreakable. |
Three reloads. |
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Darkball: |
Hides your cards from enemies. |
Three reloads. |
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Defender: |
Protects against physical attacks. |
One reload. |
|
Wyvern: |
Reload without increasing the reload counter. |
Three reloads. |
|
Wizard: |
Lose use of summon cards to upgrade magic card power. |
One reload. |
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Neoshadow: |
Poisons enemies so their HP slowly declines. |
One reload. |
|
White Mushroom: |
Restores HP for every ally card you use. |
Three reloads. |
|
Black Fungus: |
Causes a random enemy card effect. |
One reload. |
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Creeper Plant: |
Makes cure element cards unbreakable. |
One reload. |
|
Tornado Step: |
Drops reload counter by two. |
One reload. |
|
Crescendo: |
Lose magic cards to power up summon cards. |
One reload. |
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Guard Armor: |
Ups attack swing length. |
30 attack cards. |
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Parasite Cage: |
Breaks any enemy card. |
N/A |
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Trickmaster: |
Lowers the enemies card value by the value of the card broken. |
10 breaks. |
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Darkside: |
Mimic an enemy card. |
N/A |
|
Card Soldier: |
Quickens attack swing. |
30 attack cards. |
|
Hades: |
Boosts attack power when at critical HP levels. |
30 attack cards. |
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Jafar: |
Makes your attack cards unbreakable. |
20 attack cards. |
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Oogie Boogie: |
Slowly regenerates your HP. |
10 uses. |
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Ursula: |
Halves magic damage. |
Five hits. |
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Hook: |
Keep on HP after a deathblow. |
Three uses. |
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Dragon Maleficent: |
Lower reload speed to upgrade attack power. |
30 attacks. |
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Riku: |
Keep cards that should have been lost when using a sleight. |
Five sleights. |
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Axel: |
Use cards even when staggering from damage and card breaks. |
Ten hits. |
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Larxene: |
Makes you run faster. |
15 cards. |
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Vexen: |
Autolife. |
One revival. |
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Marluxia: |
Use all cards and sleights twice. |
Three sleights. |
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Lexaeus: |
Sometimes it causes an opponent to die after a combo. |
50 attacks. |
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Ansem: |
Hides sleights from enemies. |
10 sleights. |
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Premium Cards
Ok, everyonce in a while you'll pick up a small 'p' emblem when killing an enemy. This allows you to upgrade one card in your deck to the Premium rating.
This makes the card stronger and lowers the CP rating. But this card can only be used once per battle, so decide if you want to upgrade wisely. The card chosen
is pretty much random so be wary. Only attack and magic cards can be upgraded, to cancel an upgrade press the B button.
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