Flying enemies can only be attacked by an aerial attack (although a jump attack cannot attack an enemy on the ceiling). Enemies on the ground or ceiling can be damaged by a quake attack. If Mario or a party member attack a spiky or fiery enemy directly (ie any attack where the attacker is required to touch the enemy) without proper protection (Spike Guard or Fire Shield Badge), they'll receive 1 HP damage).
Tattle Number refers to the order enemies are found in the Tattle Log.
The "Items" column refers to the items and badges that enemy may use in battle (you can also win these items randomly after battle, or have Ms. Mowz still them). Badges are in bold. Keep in mind that this list is incomplete, and is not meant to be comprehensive. It just contains the items and badges I've personally seen an enemy use. Also, as a rule of thumb, if an enemy uses a certain badge, you can bet that enemy can also use the partner equivalent (for instance, if you see an enemy with an HP Plus Badge, it can probably use the HP Plus P Badge as well).
Name
| HP
| Attack Power
| Defense Power
| Tattle Number
| Items
| Location
|
Attacks |
Comments
|
Amazy Dayzee |
20 |
20 |
1 |
61 |
Shooting Star, Ultra Shroom |
Twilight Trail, Pit of 100 Trials (Floor 91-99) |
Sings at Mario and his partner (20, Sleep) |
Usually runs away |
Arantula |
16 |
7 |
0 |
63 |
- |
Pit of 100 Trials (Floor 81-89) |
Spits a web at Mario or his partner (7); Spits three webs at Mario and his partner (4) |
Occasionally moves from near the ground to in the air and vice versa |
Atomic Boo |
40 |
4 |
0 |
72 |
- |
Creepy Steeple |
Smashes Mario and his partner (4); Sends out a group of Boos to circle Mario and his partner (4 - Stop); Hides Face; Spits Boos at Mario and his partner (3, then 2, then 1); Scares Mario and his partner (4 - Confusion) |
Uses Boo-spit and Scare attack only after hiding face. |
B. Bill Blaster |
10 |
0 |
4 |
93 |
- |
Palace of Shadow |
Summons a Bombshell Bill, either close to the ground or in the sky; If it's alone, it may summon two Bombshell Bills in a single round |
- |
Badge Bandit |
12 |
5 |
0 |
46 |
Sleepy Sheep, Ice Storm |
Pit of 100 Trials (Floor 51-59) |
Runs into you, stealing a Badge (5); Runs away if it's holding a Badge |
If you defeat a Badge Bandit holding a Badge, the Badge will re-appear at the end of the battle; You can re-engage escaped Badge Bandits, and they will still be holding your Badge. |
Bald Cleft |
2 |
1 |
2 |
77 |
- |
Petal Meadows |
Charges into the Front Character (1) |
Immune to Fire Attacks; Can be flipped by an Explosion or Quake attack; When flipped, defense drops to 0, it takes a round before it gets back up and doesn't attack until the round after it gets up |
Bandit |
5 |
2 |
0 |
44 |
Sleepy Sheep, Super Shroom, Ice Storm, Pretty Lucky, Pretty Lucky P |
Glitzville, Pit of 100 Trials (Floor 21-29) |
Runs into you, stealing 5 coins (2); Runs away if it's holding coins |
In Pit of 100 Trials, you can re-engage escaped Bandits, and they will still have your coins |
Beldam(1) |
9 |
1 |
0 |
121 |
- |
Boggly Woods |
Punches Mario or his partner (1), Shrinks Mario or his partner; Makes herself or a partner big |
When Beldam's HP drops below half, her and any surviving Shadow Sirens will use their magic attacks automatically. |
Beldam(2) |
30 |
5 |
0 |
121 |
- |
Palace of Shadow |
Punches Mario or his partner (5); Shoots Ice at Mario and his partner (5 - Frozen); Makes self or comrade Big; Shrinks Mario or his partner; Poisons Mario or his partner; Lowers number of attacks for Mario or his partner; Gives self or comrade extra opportunities for attacks |
Comments |
Big Bandit |
8 |
3 |
0 |
45 |
- |
Glitzville |
Runs into you, stealing an item (3); Runs into you, stealing 10 coins (3); Runs away if it's holding an item or coins |
- |
Bill Blaster |
5 |
0 |
2 |
91 |
- |
Pirate's Grotto |
Summons a Bullet Bill, either close to the ground or in the sky; If it's alone, it may summon two Bullet Bills in a single round |
- |
Blooper |
12 |
1 |
0 |
98 |
- |
Rogueport Sewers |
Attacks Mario and his partner with ink (1) |
Begins battle on ceiling with R. Tentacle and L. Tentacle; Won't attack while on the ceiling; Drops to ground when tentacles are defeated; Does not attack its first round while on ground; When on ground, may climb back to ceiling and re-summons both tentacles |
Blooper (L. Tentacle) |
3 |
1 |
0 |
98 |
- |
Rogueport Sewers |
Slaps the front character (1) |
- |
Blooper (R. Tentacle) |
3 |
1 |
0 |
98 |
- |
Rogueport Sewers |
Slaps Mario or his partner (1) |
- |
Bob-omb |
4 |
2 |
1 |
86 |
Super Shroom, Ice Storm, Repel Cape, Stopwatch |
Glitzville, Pit of 100 Trials (Floor 21-29) |
Charges at front character (2); If its fuse is lit, it explodes on front character, sacrificing itself (5) |
When attacked, its fuse lights; If it's attacked by a Fire or Explosion attack, it explodes |
Bob-ulk |
10 |
4 |
2 |
88 |
- |
Pit of 100 Trials (Floor 91-99) |
1st Round: Lights its fuse; 2nd Round: Raises its Defense by 3; 3rd Round: Raises its Attack by 3; 4th Round: Charges itself, Raising its Attack by 9; 5th Round: Explodes (4) |
Explodes if attacked by a Fire or Explosion attack; When it explodes, it damages Mario and his ally as well as all enemies |
Bombshell Bill |
3 |
6 |
2 |
94 |
- |
Palace of Shadow |
Runs into Mario or his partner, sacrificing itself in the process (6) |
- |
Bonetail |
200 |
8 |
2 |
101 |
- |
Pit of 100 Trials (Floor 100) |
Chomps the front character (8); Stomps on the front character (8); Breathes Green Flame on Mario and his partner (8 - Confusion); Breathes White Flame on Mario and his partner (8 - Sleep); Breathes Purple Flame on Mario and his partner (8 - Tiny); Breathes Blue Flame on Mario and his partner (8 - Frozen); Restores 20 HP |
Won't start healing until HP reaches 50 |
Boo |
7 |
3 |
0 |
71 |
Fire Flower, Dizzy Dial, Slow Shroom, Mini Mr. Mini |
Creepy Steeple, Pit of 100 Trials (Floor 21-29) |
Attacks Mario or his partner by licking (3); Makes self or comrade invisible |
Moves from near the ground to further in the sky, which takes up a turn and causes other Boos to do the same (it only takes a turn for the Boo who initiates this behavior) |
Boomerang Bro |
7 |
2 |
1 |
25 |
Repel Cape |
Glitzville |
Throws a Boomerang that hits Mario and his partner twice (2), When HP is below half, throws two boomerangs that hit Mario and his partner twice (2) |
- |
Bowser(1) |
30 |
3 |
1 |
41 |
- |
Glitzville |
Bites the front character (3 - Poison); Breathes Fire on Mario and his partner (3); Jumps on Mario or his partner (3) |
When Bowser uses his jump attack, he will temporarily take a command away from the character that was attacked |
Bowser(2) |
70 |
7 |
2 |
41 |
- |
Palace of Shadow |
Bites the front character (7 - Poison); Breathes Fire on Mario and his partner (7); Jumps on Mario or his partner (7) |
When Bowser uses his jump attack, he will temporarily take a command away from the character that was attacked |
Bristle |
2 |
1 |
4 |
84 |
- |
Petal Meadows, Glitzville |
Spins at Front Character (1) |
Immune to Fire Attacks; It's spiky, it can't be jumped on or attacked directly (except by Koops); Can be flipped by a Quake or Explosion Attack; When flipped, its defense drops to 0, it takes a turn to get up but it doesn't attack until the turn after it gets up. |
Bulky Bob-omb |
6 |
2 |
1 |
87 |
Dried Shroom |
Pirate's Grotto, Pit of 100 Trials (Floor 41-49) |
1st Round: Lights its fuse; 2nd Round: Raises its Defense by 3; 3rd Round: Raises its Attack by 3; 4th Round: Charges itself, Raising its Attack by 3; 5th Round: Explodes (2) |
Explodes if attacked by a Fire or Explosion attack; When it explodes, it damages Mario and his ally as well as all enemies |
Bullet Bill |
2 |
4 |
1 |
92 |
- |
Pirate's Grotto |
Runs into Mario or his partner, sacrificing itself in the process (4) |
Comments |
Buzzy Beetle |
5 |
3 |
4 |
31 |
Power Punch, Slow Shroom |
Creepy Steeple |
Attacks |
Immune to Fire and Explosion attacks; Can be flipped over by a jump or Quake attack; When flipped, its defense drops to 0, it loses its fire and explosion immunity, it gets up the next round, and doesn't attack until the round after it gets up |
Chain-Chomp |
7 |
6 |
5 |
89 |
Power Punch, Super Shroom, Defend Plus, Defend Plus P |
Palace of Shadow, Pit of 100 Trials (Floor 71-79) |
Lunges at front character (6) |
Immune to fire and ice attacks |
Cleft |
2 |
2 |
2 |
79 |
Mini Mr. Mini, Dizzy Dial, Thunder Bolt, Earth Quake |
Shhwonk Fortress, Boggly Woods, Pit of 100 Trials (Floor 11-19) |
Charges at the front character (2) |
Immune to Fire Attacks; It's spiky-it can't be jumped on; Can be flipped by an Explosion or Quake attack; When flipped, defense drops to 0, it takes a round before it gets back up and doesn't attack until the round after it gets up |
Cortez(1) |
20 |
4 |
1 |
105 |
- |
Pirate's Grotto |
Stabs front character (4); Slashes rear character (4); Slashes/Stabs Mario or his partner 4 times (2) |
Comments |
Cortez(2) |
20 |
4 |
1 |
105 |
- |
Pirate's Grotto |
Headbutts Mario or his partner (4); Throws bones at Mario and his partner (4); Charges self, boosting attack power of next attack by 4 |
Does the bone-throw attack after boosting self only |
Cortez(3) |
20 |
4 |
1 |
105 |
- |
Pirate's Grotto |
Bites Mario or his partner (4) |
Appears with Sword, Rapier, Sabre and Hook; After losing half his HP, he will eat half the audience, each of which will restore one HP |
Cortez Hook |
4 |
2 |
1 |
105 |
- |
Pirate's Grotto |
Pokes Mario or his partner (2 - Poison) |
Appears with Cortez(3); Revives itself after a couple of rounds |
Cortez Rapier |
4 |
2 |
0 |
105 |
- |
Pirate's Grotto |
Stabs Mario and his partner (2) |
Appears with Cortez(3); Revives itself after a couple of rounds |
Cortez Sabre |
4 |
3 |
0 |
105 |
- |
Pirate's Grotto |
Slashes Mario or his partner (3) |
Appears with Cortez(3); Revives itself after a couple of rounds |
Cortez Sword |
4 |
2 |
0 |
105 |
- |
Pirate's Grotto |
Slashes Mario or his partner twice (2) |
Appears with Cortez(3); Revives itself after a couple of rounds |
Crazee Dayzee |
7 |
2 |
0 |
60 |
Super Shroom, Thunder Bolt, Shooting Star |
Twilight Trail |
Sings at Mario and his partner (2, Sleep) |
May run away |
D. Koopatrol |
25 |
5 |
2 |
19 |
Mushroom, Courage Shell, Shooting Star |
Glitzville, Pit of 100 Trials (Floor 71-79) |
Flings its shell at Mario and his partner (5); Charges the front character (5); Charges itself (Attack +5 for next attack) |
It's spiky-it can't be jumped on; Can be flipped by a jump or a quake attack (You can only jump on it safely if you have the Spike Shield Badge equipped). While flipped, its defense drops to 0. It takes one turn to get up, and it doesn't attack until the round after it gets up. |
D. Paratroopa |
8 |
4 |
2 |
17 |
Dizzy Dial, Fire Flower, HP Plus P |
Pit of 100 Trials (Floor 41-49) |
Attacks by swooping at Mario or his partner (4) |
If jumped on, it loses its wings and becomes a regular Dark Koopa |
Dark Bones |
20 |
5 |
2 |
23 |
- |
Palace of Shadow |
Throws a Bone at Mario or his partner (5); Throws 3 Bones at Mario or his partner (3); Summons Dry Bones |
Will revive in 2-3 rounds after being defeated if the battle doesn't end, unless it is destroyed by fire or an explosion. |
Dark Boo |
8 |
5 |
0 |
73 |
Dizzy Dial, Slow Shroom, Power Punch, Thunder Rage |
Poshley Sanctum, Pit of 100 Trials (Floor 51-59) |
Attacks Mario or his partner by licking (5); Makes self or comrade invisible |
Moves from near the ground to further in the sky, which takes up a turn and causes other Dark Boos to do the same (it only takes a turn for the Boo who initiates this behavior) |
Dark Bristle |
8 |
8 |
4 |
85 |
Super Shroom |
Pit of 100 Trials (Floor 81-89) |
Spins at front character (8) |
Immune to Fire Attacks; It's spiky-it can't be attacked directly or approached (except by Koops); Can be flipped by a Quake or Explosion Attack; When flipped, its defense drops to 0, it takes a turn to get up but it doesn't attack until the turn after it gets up. |
Dark Craw |
20 |
6 |
0 |
43 |
- |
Glitzville, Pit of 100 Trials (Floor 61-69) |
Lunges at front character with spear (6); Throws spear at Mario or his partner (6) |
It's spiky-it can't be jumped on |
Dark Koopa |
8 |
4 |
2 |
16 |
Mr. Softener, Ice Storm |
Pit of 100 Trials (Floor 31-39) |
Flings its shell at the front character (4) |
Can be flipped by a jump or quake attack; When it's flipped, its defense drops to 0, it takes a round to get back on its feet, and it doesn't attack until the round after it gets up |
Dark Lakitu |
13 |
5 |
0 |
28 |
Super Shroom, Volt Shroom, Thunder Rage |
Pit of 100 Trials (61-69) |
Throws a Pipe at Mario or his partner (5); Unleashes Lightning on Mario and his partner (5); Summons S. Blue Spinies; Charges self, raising the attack power of the next attack by 5 |
Sometimes holds a Pipe above its head. When it does this, it's spiky and can't be jumped on. If successfully attacked while holding a Pipe, it drops the Pipe. Sometimes when a pipe is thrown at Mario or his partner, it turns into a S. Blue Spiny |
Dark Puff |
3 |
2 |
0 |
67 |
Mushroom, Dizzy Dial, Mini Mr. Mini, Thunder Bolt, Earth Quake |
Boggly Woods, Glitzville, Pit of 100 Trials (Floor 11-19) |
Swoops at Mario or his partner (2); Charges self with electricity; After charged, damages Mario and his partner with lightning (2) |
Occasionally moves from near the ground to in the air and vice versa; Cannot be attacked directly while charged with electricity |
Dark Wizzerd |
10 |
5 |
2 |
95 |
Honey Syrup, Thunder Rage, Stopwatch, Boo's Sheet, Power Plus P |
Palace of Shadow, Pit of 100 Trials (61-69) |
Tickles the front character (5); Shoots a laser at Mario or his partner (5); Damages Mario and his partner with Lightning (5); Makes self Big; Boosts Defense by 3; Makes self Dodgy; Makes self invisible; Heals self for 10 HP; Creates 4 Doppelgangers when alone |
- |
Doopliss(1) |
40 |
4 |
0 |
104 |
- |
Creepy Steeple |
Dives at Mario or his partner (4); As Shadow Mario, hammers the front character (4); As Shadow Mario, jumps on Mario or his partner (2) |
On the fifth round, transforms into a copy of Mario, enabling the hammer and jump attacks, but disabling the dive attack. |
Doopliss(2) |
40 |
0 |
? |
104 |
- |
Twilight Trail |
Hammers front character (0), Jumps on Mario or Vivian (0) |
Cannot be damaged, so run away |
Doopliss(3) |
40 |
4 |
0 |
104 |
- |
Creepy Steeple |
Jumps on Mario or Vivian (2); Hammers front character (4); Jumps on Mario or Vivian (2, then 2) |
Vivian will join you on the 3rd Round; Doopliss Begins the battle with Goombella, if you defeat her, Koops comes, then Flurrie, then Yoshi. The partners have their regular HP, and their most basic attacks (with the power of a single shine sprite). Goombella Multibonks when you decrease her HP by 75%. You needn't defeat your own party members. |
Doopliss(4) |
40 |
6 |
0 |
104 |
- |
Palace of Shadow |
Swoops at Mario or his partner (6); As Mario, jumps on Mario or his partner (6); As Goombella, headbonks Mario or his partner (3); As Goombella, multibonks Mario or his partner, which may hit 2 times, but often hits more (3, then 2, then 1, then 1, etc.); As Koops, spins at front character (5); As Koops, spins at both characters (5); As Flurrie, jumps on Mario or his partner (6); As Yoshi, jumps on Mario or his partner 2-6 times (1); As Vivian, slaps Mario or his partner (5); As Bobbery, explodes on front character (6); As Ms. Mowz, slaps the front charater (4) |
Only swoops for first attack; For doppelganger attacks, Doopliss will transform into Mario or his partner, then attack; When transformed, has the same strengths/weaknesses as cloned character (for example, when Koops, has a higher defense, but can be flipped, etc.) |
Dry Bones |
8 |
5 |
2 |
22 |
Ice Storm |
Palace of Shadow, Pit of 100 Trials (61-69) |
Throws a bone at Mario or his partner (5); Throws three bones at Mario or his partner (3); Summons Dry Bones |
Will revive in 2-3 rounds after being defeated if the battle doesn't end, unless it is destroyed by fire or an explosion. |
Dull Bones |
1 |
2 |
1 |
20 |
Mushroom, Fire Flower, Repel Cape |
Hooktail Castle, Glitzville, Palace of Shadows, Pit of 100 Trials (Floor 1-9) |
Throws a bone at Mario or his partner (2); Summons Dull Bones |
- |
Elite Wizzerd |
12 |
8 |
5 |
97 |
Stopwatch, Shooting Star, Ultra Shroom |
Pit of 100 Trials (Floor 91-99) |
Tickles the front character (8); Fires a laser at Mario or his partner (8); Attacks Mario and his partner with lightning (8); Makes self Big; Boosts own Defense by 3; Makes self Dodgy; Makes self invisible; Heals 10 HP for self; Creates 4 Doppelgangers when alone |
- |
Elite X-Naut |
10 |
5 |
1 |
109 |
Super Shroom, Boo's Sheet, Stopwatch, Thunder Rage, P-Up D-Down, P-Up D-Down P |
X-Naut Fortress |
Charges at the front character (5); Jumps on Mario or his partner (5); Makes self Big |
- |
Ember |
8 |
3 |
0 |
74 |
Power Punch, Super Shroom |
Keelhaul Key, Pirate's Grotto |
Advances and touches the front character (3, Fire); Releases a flame at Mario or his partner (2, Fire); Attacks Mario and his partner with a breath of fire (2, Fire) |
It's fiery-it can't be directly attacked; Weak against Ice and Explosion attacks; Fire attacks heal instead of damage it, and cause it to spawn a new Ember with the same HP (up to a maximum of 4) |
Fire Bro |
7 |
3 |
1 |
26 |
- |
Glitzville |
Spits a fireball at Mario or his partner (Fire - 3), Spits two fireballs at Mario or his partner (Fire - 2), When HP is below half, spits six fireballs at the party (Fire - 1) |
- |
Flower Fuzzy |
6 |
3 |
0 |
53 |
Slow Shroom, Ice Storm, Last Stand P |
Glitzville, Keelhaul Key |
Absorbs 3 FP from Mario or his partner; Attacks Mario and his partner with shockwaves (3) |
- |
Frost Piranha |
10 |
5 |
0 |
58 |
- |
Fahr Outpost, Pit of 100 Trials (Floor 61-69) |
Bites the front character (5, Frozen) |
It's spiky-it can't be jumped on; Weak against Fire and Explosion attacks |
Fuzzy |
3 |
1 |
0 |
50 |
Mushroom, Fire Flower, Sleepy Sheep, HP Drain |
Shhwonk Fortress, Glitzville, Pit of 100 Trials (Floor 1-9) |
Absorbs 1 HP from the front character |
- |
Fuzzy Horde |
20 |
1 |
0 |
50 |
- |
Shhwonk Fortress |
Attacks Mario or his partner X times (1) |
How many times it attacks depends on its HP (Between 20-18, it attacks 5 times, Between 17-14, it attacks 4 times, and between 13-11, it attacks 3 times); Is defeated when its HP reaches 10; If you defeat the Gold Fuzzy, the Fuzzy Horde will be defeated as well |
G. Magikoopa |
7 |
4 |
0 |
39 |
- |
Glitzville |
Attacks Mario or his partner with a magic blast (4); Electrifies himself or a comrade; Makes himself or a comrade invisible; Creates 4 doppelgangers when alone |
- |
Gloomba |
7 |
3 |
0 |
7 |
Fire Flower, Volt Shroom, Power Jump |
Pit of 100 Trials (Floor 1-9) |
Headbonks Mario or his partner (3) |
- |
Gloomtail |
80 |
8 |
2 |
100 |
- |
Palace of Shadow |
Chomps the front character (8); Stomps the front character (8); Breathes Poison on Mario and his partner (8 - Poison); When HP is at 48 or lower, stomps ground, damaging Mario and his partner (10); When HP is at 32 or lower, charges self, raising the strength of his next attack by 8; After charging, breathes Megabreath on Mario and his partner (8) |
Comments |
Gold Fuzzy |
10 |
1 |
0 |
51 |
- |
Shhwonk Fortress |
Jumps on Mario or his partner |
Summons Fuzzy Horde when his HP reaches 7. |
Goomba |
2 |
1 |
0 |
1 |
Dried Shroom, Fire Flower, Sleepy Sheep, Mini Mr. Mini |
Toadtown Sewer, Petal Meadows, Riverside Station |
Headbonks Mario or his partner (1) |
- |
Green Fuzzy |
5 |
3 |
0 |
52 |
Sleepy Sheep, Ice Storm |
Glitzville, Keelhaul Key |
Absorbs 3 HP from Mario or his partner; May split into two Green Fuzzies, each with the same HP |
- |
Grodus |
50 |
7 |
1 |
120 |
- |
Palace of Shadow |
Casts lightning down upon Mario and his partner (7); Fires a flame at Mario and his partner (6 - Burning); Fires an ice beam at Mario or his partner (5 - Frozen); Gives self status that counters direct attacks; Stops time for Mario and his partner; Makes self Dodgy |
Begins battle with 4 Grodus Xs; Spawns 2 Grodus Xs each round, up to a maximum of 4; His defense increases by 1 point for every Grodus X he has (If he has 4 of them, he is invincible) |
Grodus X |
3 |
4 |
0 |
116 |
- |
Palace of Shadow |
Swoops at Mario or his partner (4) |
Comments |
Gus |
20 |
3 |
0 |
42 |
- |
Rogueport |
Lunges at front character with spear (3); Throws spear at Mario or his partner (3) |
He's spiky-he can't be jumped on |
H. Bald Cleft |
3 |
2 |
2 |
78 |
Mini Mr. Mini, Earth Quake |
Glitzville |
Charges at the front character (2); Charges itself, increasing the attack power of its next attack by 6 |
Immmune to Fire Attacks; Can be flipped over by an explosion or Quake attack; When flipped, its defense drops to 0, it doesn't get up for a round, and doesn't attack until the round after it gets up |
H. Paragoomba |
8 |
2 |
0 |
5 |
Ice Storm, Boo's Sheet, Ruin Powder, Life Shroom |
Twilight Trail |
Attacks by swooping at Mario or his partner (2); Charges itself, increasing the attack power of its next attack by 6 |
When jumped on, it loses its wings and becomes a Hyper Goomba |
H. S. Goomba |
8 |
3 |
0 |
6 |
Power Punch, Ice Storm, Life Shroom, Boo's Sheet |
Location |
Headbonks Mario or his partner (3); Charges itself, increasing the attack power of its next attack by 6 |
It's spiky-it can't be jumped on |
Hammer Bro |
7 |
4 |
1 |
24 |
Ice Storm, Mini Mr. Mini |
Rogueport Sewers, Glitzville |
Throws a hammer at Mario or his partner (4); When its HP is below half, it will throw 4 hammers at Mario and his partner (2) |
Comments |
Hooktail |
20 |
5 |
1 |
99 |
- |
Hooktail Castle |
Stomps on the front character (5); Breathes fire on Mario and his partner (4) |
If Mario is equipped with the Attack FX R Badge, her Defense will be reduced by 1, and Attack Power by 1 for every time the cricket sound effect is produced; When her HP is depleted, she will offer you a series of things, and if you agree, she will bite Mario, causing 5 HP damage; When her HP is depleated, she will eat the audience, restoring 10 HP. |
Hyper Cleft |
4 |
3 |
3 |
82 |
Super Shroom, Earth Quake, Mini Mr. Mini, Repel Cape |
Twilight Trail, Pit of 100 Trials (31-39) |
Charges at the front character (3); Charges itself, increasing the attack power of its next attack by 6 |
Immmune to Fire Attacks; It's spiky-it can't be jumped on; Can be flipped over by an explosion or Quake attack; When flipped, its defense drops to 0, it doesn't get up for a round, and doesn't attack until the round after it gets up |
Hyper Goomba |
8 |
2 |
0 |
4 |
Ice Storm, Repel Cape, Boo's Sheet |
Twighlight Trail |
Headbonks Mario or his partner (2); Charges itself, increasing the attack power of its next attack by 6 |
- |
Ice Puff |
9 |
4 |
0 |
69 |
Dizzy Dial, Ruin Powder, Ice Storm |
Fahr Outpost, Pit of 100 Trials (Floor 51-59) |
Swoops at Mario or his partner (4); Charges self with ice; After charged, breathes Ice on Mario and his partner (5, Frozen) |
Weak against Fire and Explosion attacks; Occasionally moves from near the ground to in the air and vice versa; Cannot be attacked directly while charged with ice |
Iron Cleft |
6 |
4 |
? |
80, 81 |
- |
Glitzville |
Charges into front character (4) |
Can only by damaged by Yoshi's Gulp |
Kammy Koopa |
50 |
5 |
0 |
40 |
- |
Palace of Shadow |
Fires a blast of magic at Mario or his partner (5); Restores 8 HP to herself or Bowser; Boosts her or Bowser's Defense by 3; Makes Bowser or herself Big; Makes Bowser or herself invisible; Electrifies Bowser or herself |
If attacked, she falls off her broom (she gets back on in a couple rounds) |
Koopatrol |
6 |
4 |
2 |
18 |
Courage Shell, Super Shroom, Repel Cape, Thunder Rage, Close Call P |
Rogueport Sewers |
Flings its shell at Mario and his partner (4); Charges the front character (4); Charges itself (Attack +2 for next attack); Hides in its shell for a round; Summons Koopatrols |
It's spiky-it can't be jumped on; Can be flipped by a jump or a quake attack (You can only jump on it safely if you have the Spike Shield Badge equipped). While flipped, its defense drops to 0. It takes one turn to get up, and it doesn't attack until the round after it gets up. |
Koopa Troopa |
4 |
2 |
1 |
10 |
Mushroom, POW Block, Sleepy Sheep, Courage Shell |
Petal Meadows, Hooktail Castle |
Flings its shell at the front character (2) |
Can be flipped by a jump or quake attack; When it's flipped, its defense drops to 0, it takes a round to get back on its feet, and it doesn't attack until the round after it gets up |
KP Koopa |
4 |
2 |
1 |
12 |
- |
Glitzville |
Flings its shell at the front character (2) |
Can be flipped by a jump or quake attack; When it's flipped, its defense drops to 0, it takes a round to get back on its feet, and it doesn't attack until the round after it gets up |
KP Paratroopa |
4 |
2 |
1 |
13 |
- |
Glitzville |
Attacks by swooping at Mario or his partner (2) |
If jumped on, it loses its wings and becomes a regular KP Koopa |
Lakitu |
5 |
2 |
0 |
27 |
Super Shroom, Volt Shroom |
Glitzville, Pit of 100 Trials (21-29) |
Throws a Spiny Egg at Mario or his partner (2); Summons Spinies |
Sometimes holds a Spiny Egg above its head. When it does this, it's spiky and can't be jumped on. If successfully attacked while holding a Spiny Egg, it drops the Spiny Egg. |
Lava Bubble |
6 |
4 |
0 |
75 |
HP Drain, Power Punch |
Pirate's Grotto, Pit of 100 Trials (Floor 41-49) |
Advances and touches the front character (4, Fire); Releases a flame at Mario or his partner (3, Fire) |
It's fiery-it can't be directly attacked; Weak against Ice and Explosion attacks; Fire attacks heal instead of damage it, and cause it to spawn a new Lava Bubble with the same HP (up to a maximum of 4) |
Lord Crump(1) |
5 |
1 |
1 |
119 |
- |
Rogueport |
Jumps at Mario (1) |
- |
Lord Crump(2) |
30 |
3 |
0 |
119 |
- |
Keelhaul Key |
Jumps at front character (3); Summons X-Nauts (if they are defeated) |
Begins with X-Nauts(1); When his HP is reduced to half, he summons X-Nauts(2); When his HP is depleted, he heals himself and summons X-Nauts(3) |
Lord Crump (2) (X-Nauts(1)) |
6 |
5 |
0 |
107 |
Super Shroom |
Keelhaul Key |
Jumps on front character (5) |
Appears with Lord Crump(2) |
Lord Crump (2) (X-Nauts(2)) |
6 |
4 |
0 |
107 |
Super Shroom |
Keelhaul Key |
Drop down on Mario or his partner 5 times (1); Shakes Forks down on Mario and his partner (4) |
Appears when Crump reaches half HP; Battles on the Ceiling |
Lord Crump (2) (X-Nauts(3)) |
10 |
5 |
0 |
107 |
Super Shroom |
Keelhaul Key |
Rolls into Mario and his partner (5) |
Appears after Crump heals himself |
Macho Grubba |
60 |
4 |
0 |
103 |
- |
Glitzville |
Jumps on Mario or his partner (4); Punches Mario and his partner (4); Gives self "Fast" status); Raises Attack by 3; Raises Defense by 3; Makes self Dodgy; Charges self, raising Attack Power of next attack by 4 |
Always (and only) doubles its attack opportunities when he doesn't have that status, otherwise, does a power-up move and an attack each round; Does Punch attack only when at 30 HP or less; Punch attack acts as a jump attack (it can flip Koops on his shell) |
Magikoopa |
7 |
4 |
0 |
36 |
Super Shroom, Stopwatch, Shooting Star |
Rogueport Sewers |
Attacks Mario or his partner with a magic blast (4); Makes himself or an ally Big; Boosts own or comrade's defense; Makes self or comrade invisible; Makes self or comrade electrified; Heals himself or a comrade for 8 HP; Creates 3 doppelgangers when alone |
Comments |
Magnus |
30 |
2 |
1 |
117 |
- |
The Great Tree |
Stomps on Mario or his partner (2); Summons two X-fists (only if HP is 20 or lower); Stomps Ground, damaging Mario and his partner (Unless it's Flurrie) when X-Fists are out (2) |
- |
Magnus (X-Fist) |
2 |
4 |
0 |
117 |
- |
The Great Tree |
Punches Mario or his partner (4) |
Summoned by Magnus |
Magnus 2.0 |
70 |
6 |
2 |
118 |
- |
X-Naut Fortress |
Drills Mario and his partner from sky (6); Summons two X-punches (Only if HP is 63 or lower); Shoots a disc at Mario and his partner when X-Fists are out (6); When HP is at half or below, may suck up 20 audience members and fire 10 at the front character (3) |
Comments |
Magnus 2.0 (X-Fist) |
5 |
9 |
0 |
118 |
- |
X-Naut Fortress |
Swoops at front character (9) |
Summoned by Magnus 2.0; It's spiky in front-it can't be attacked directly from front (Cannot be attacked by Vivian's Shade Fist) |
Marilyn(1) |
12 |
2 |
0 |
122 |
- |
Boggly Woods |
Slaps Mario or his partner (2), Charges herself up, raising the attack power of her next attack by 2; Unleashes lightning on Mario and his partner (2) |
If Beldam is alive when Marilyn's HP drops below half, she will use her lightning attack her next turn. |
Marilyn(2) |
40 |
7 |
0 |
122 |
- |
Palace of Shadow |
Slaps mario or his partner (7); Causes Lightning to strike Mario and his partner (7); Charges self, raising attack power of next attack by 7 |
Comments |
Mini-X-Yux |
1 |
0 |
0 |
115 |
- |
X-Naut Fortress |
- |
Spawned two at a time by X-Yux, which is invincible while at least one Mini-X-Yux is surrounding it |
Mini-Yux |
1 |
0 |
0 |
111 |
- |
The Great Tree |
- |
Spawned by Yux, which is invincible while at least one Mini-Yux is surrounding it |
Mini-Z-Yux |
2 |
0 |
0 |
113 |
- |
The Moon, X-Naut Fortress |
- |
Spawned by Z-Yux, which is invincible while at least one Mini-Z-Yux is surrounding it |
Moon Cleft |
6 |
5 |
5 |
83 |
Mini Mr. Mini, Super Shroom, Earth Quake, Stopwatch |
The Moon, Pit of 100 Trials (Floor 51-59) |
Charges at the front character (5) |
It's spiky-it can't be jumped on; Can be flipped by a Quake attack; When flipped, defense drops to 0, it takes a round before it gets back up and doesn't attack until the round after it gets up |
Pale Piranha |
4 |
2 |
0 |
56 |
- |
Boggly Woods, The Great Tree, Glitzville |
Bites the front character (2) |
It's spiky-it can't be jumped on |
Parabuzzy |
5 |
3 |
4 |
33 |
Dizzy Dial, Slow Shroom, Power Punch, Earth Quake |
Pirate's Grotto, Pit of 100 Trials (Floor 31-39) |
Swoops at Mario or his artner (3) |
Immune to fire and explosion attacks; Loses its wings and becomes a regular Buzzy if attacked |
Paragloomba |
7 |
3 |
0 |
8 |
Fire Flower, Dizzy Dial, Super Shroom, HP Plus P |
Pit of 100 Trials (Floor 11-19) |
Swoops down and attacks Mario or hi partner (3) |
Loses its wings and becomes a regular Gloomba when jumped on |
Paragoomba |
2 |
1 |
0 |
2 |
Mushroom, Fire Flower, Sleepy Sheep, Dizzy Dial, Close Call |
Rogueport Sewers, Petal Meadows, Hooktail Castle |
Swoops down and attacks Mario or his partner (1) |
Loses its wings and becomes a regular Goomba when jumped on |
Paratroopa |
4 |
2 |
1 |
11 |
Mushroom, POW Block, Courage Shell |
Hooktail Castle |
Attacks by swooping at Mario or his partner (2) |
If jumped on, it loses its wings and becomes a regular Koopa Troopa |
Phantom Ember |
10 |
5 |
0 |
76 |
Super Shroom, Power Punch, Ruin Powder |
Palace of Shadow, Pit of 100 Trials (Floor 71-79) |
Advances and touches the front character (5, Fire); Releases a flame at Mario or his partner (5, Fire) |
It's fiery-it can't be directly attacked; Weak against Ice and Explosion attacks; Fire attacks heal instead of damage it, and cause it to spawn a new Phantom Ember with the same HP (up to a maximum of 4) |
Pider |
5 |
2 |
0 |
62 |
Mushroom, Earth Quake |
The Great Tree, Glitzville, Pit of 100 Trials (Floor 11-19) |
Spits a web at Mario or his partner (2); Spits three webs at Mario and his partner (1) |
Occasionally moves from near the ground to in the air and vice versa |
Piranha Plant |
15 |
9 |
0 |
59 |
- |
Pit of 100 Trials (Floor 81-89) |
Bites the front character (9) |
It's spiky-it can't be jumped on |
Poison Pokey |
8 |
4 |
0 |
55 |
Mr. Softener, HP Drain, Earth Quake, Life Shroom |
Riverside Station, Pit of 100 Trials (Floor 41-49) |
Headbutts the front character (3, poison); Flings a segment of body at Mario or his partner, permanently losing that segment (4); If it has no segments left, headbonks front character (5, Poison); Can summon new Poison Pokeys |
It's spiky-it cannot be directly attacked, except by Koops; If attacked by Koops, it loses a segment; If the segment-flinging attack is Superguarded, the segment hits the Poison Pokey, causing 4 damage |
Poison Puff |
15 |
8 |
0 |
70 |
Dizzy Dial, Thunder Rage |
Pit of 100 Trials (Floor 91-99) |
Swoops at Mario or his partner (8); Charges self with poison; After charged, breathes Ice on Mario and his partner (10, Poison) |
Occasionally moves from near the ground to in the air and vice versa; Cannot be attacked directly while charged with poison |
Pokey |
4 |
3 |
0 |
54 |
Tasty Tonic, Mr. Softener, Earth Quake, Life Shroom |
Glitzville, Pit of 100 Trials (Floor 11-19) |
Headbutts the front character (2); Flings a segment of body at Mario or his partner, permanently losing that segment (3); If it has no segments left, headbonks front character (4); Can summon new Pokeys |
It's spiky-it cannot be directly attacked, except by Koops; If attacked by Koops, it loses a segment; If the segment-flinging attack is Superguarded, the segment hits the Pokey, causing 3 damage |
Putrid Piranha |
8 |
3 |
0 |
57 |
- |
Keelhaul Key |
Bites the front character (3); Breathes on Mario and his partner (2, Poison) |
It's spiky-it can't be jumped on |
R. Magikoopa |
7 |
4 |
0 |
37 |
Mini Mr. Mini |
Glitzville |
Attacks Mario or his partner with a magic blast (4), Makes himself or an ally Big, Boosts own or comrade's Defense; Makes 4 Doppelgangers when alone |
- |
R. S. Buzzy |
5 |
3 |
5 |
35 |
- |
Glitzville |
Spins at the front character (3) |
It's immune to Fire and Explosion attacks; It's spiky-it can't be jumped on; Can be flipped by a jump or a Quake attack (You can only jump on it safely if you have the Spike Shield Badge equipped). While flipped, its defense drops to 0, it loses its fire and explosion immunity, it gets up the next round, and it doesn't attack until the round after it gets up |
Rawk Hawk |
40 |
3 |
1 |
102 |
- |
Glitzville |
Slides into the front character (4); Somersaults on the front character, then the rear character (4); When his HP is at 26 or below, he can swoop at Mario or his partner (6); When hanging on the ceiling, causes 10 objects to fall on Mario and his partner (1); When hanging on the ceiling, eats a Mushroom to restore 5 HP; When hanging on the ceiling, may dismount by jumping on Mario or his partner three times (3) |
When HP is at 13 or below he can jump up and hang from the ceiling |
Red Bones |
5 |
3 |
1 |
21 |
- |
Hooktail Castle, Palace of Shadow |
Throws a bone at Mario or his partner (3), Creates a Dull Bones |
Will revive in a round after being defeated if the battle doesn't end, unless it is destroyed by fire or an explosion. |
Red Chomp |
6 |
5 |
3 |
90 |
Dried Shroom, Power Punch |
Glitzville, Pit of 100 Trials (Floor 51-59) |
Lunges at the front character (5) |
Immune to Fire Attacks |
Ruff Puff |
7 |
4 |
0 |
68 |
Dizzy Dial, Thunder Rage, Super Shroom |
Riverside Station |
Swoops at Mario or his partner (4); Charges self with electricity; After charged, damages Mario and his partner with lightning (4) |
Occasionally moves from near the ground to in the air and vice versa; Cannot be attacked directly while charged with electricity |
S. Blue Spiny |
6 |
6 |
4 |
30 |
- |
Pit of 100 Trials (Floor 61-69) |
Spins at front character (6); Curls into/out of a ball |
Summoned by Dark Lakitu; It's spiky-it can't be jumped on; When in a ball, it also cannot be attacked directly, except by Koops, and it's also invincible; Can be flipped over by a Jump or Quake attack (you can only safely jump on it with the Spike Shield Badge); When flipped, defense drops to 0, it gets up the next round, and doesn't attack until the round after it gets up |
S. Parabuzzy |
5 |
3 |
4 |
34 |
Slow Shroom, Mr. Softener, Power Punch |
Riverside Station, Pit of 100 Trials (Floor 41-49) |
Swoops at Mario or his partner (3) |
It's spiky-it can't be jumped on; It's immune to Fire and Explosion attacks; If it is jumped on, it loses its wings and becomes a Spike Top (You can only safely jump on it with the Spike Guard Badge equipped) |
S. Paratroopa |
8 |
3 |
1 |
15 |
- |
Glitzville |
Attacks by swooping at Mario or his partner (3) |
If jumped on, it loses its wings and becomes a regular Shady Koopa |
Shadow Queen(1) |
150 |
7 |
0 |
124 |
- |
Palace of Shadow |
Attacks Mario or his partner with lightning (7); Drains 7 HP from Mario or his partner; Drags Mario or his partner under the stage to be attacked three times (3); Boosts Defense and Attack by 3; When in "true form" breathes on Mario and his partner (4, and either Poison, Confusion or Allergic) |
When her HP goes below 90, she reverts to her true form, which reveals her hands, makes her invincible. She only attacks with lightning and her breath in this form, and the battle ends after she is attacked for three rounds (she will eat the audience first, though). |
Shadow Queen(1) (Right Hand) |
5 |
7 |
N/A |
124 |
- |
Palace of Shadow |
Slaps Mario or his partner (7); Drains HP for Shadow Queen (7) |
Invincible |
Shadow Queen(1) (Left Hand) |
5 |
7 |
N/A |
124 |
- |
Palace of Shadow |
Slaps Mario or his partner (7); Drains HP for Shadow Queen (7) |
Invincible |
Shadow Queen(2) |
150 |
7 |
1 |
124 |
- |
Palace of Shadow |
Attacks Mario or his partner with lightning (7); Charges self, raising Attack by 7 for next attack; When charged, releases dark waves that damage Mario and his partner (7); Breathes on Mario and his partner (4, and either Poison, Confusion or Allergic); Boosts Defense and Attack by 3 |
- |
Shadow Queen(2) (Right Hand) |
5 |
7 |
0 |
124 |
- |
Palace of Shadow |
Slaps Mario or his partner (7); Drains HP for Shadow Queen (7) |
Revives itself after being defeated; May combine with Left Hand to become Dead Hands |
Shadow Queen(2) (Left Hand) |
5 |
7 |
0 |
124 |
- |
Palace of Shadow |
Slaps Mario or his partner (7); Drains HP for Shadow Queen (7) |
Revives itself after being defeated; May combine with Right Hand to become Dead Hands |
Shadow Queen (Dead Hands) |
8 |
3 |
0 |
124 |
- |
Palace of Shadow |
Drags Mario or his partner under the stage to be attacked three times (3); Rushes and hits the front character 4 times (3) |
Revives itself after being defeated; Can transform into Left and Right Hands |
Shady Koopa |
8 |
3 |
1 |
14 |
Super Shroom, Volt Shroom, Earth Quake, Happy Heart, Power Rush |
Glitzville, Pit of 100 Trials (Floor 31-39) |
Flings its shell at the front character (4); When on back, attacks Mario and his partner by spinning its shell at them (6) |
Can be flipped by a Jump or Quake attack; When it's flipped, its defense drops to 0, it takes a round to get back on its feet, and it doesn't re-begin regular attack patterns until the round after it gets up |
Smorg |
50 |
5 |
1 |
106 |
- |
Excess Express |
- |
Invincible with Miasmas(1) present; Defense lowers to 0 when all Miasmas are defeated. |
Smorg Miasma(1) |
4 |
5 |
1 |
106 |
- |
Excess Express |
Thwacks Mario or his partner (5) |
Three are present when Smorg has over 25 HP; Gets revived by Smorg after the next round if all three are defeated |
Smorg Miasma(2) |
6 |
10 |
1 |
106 |
- |
Excess Express |
Pinches Mario and his partner (10) |
Appears when Smorg's HP is 25 or lower; Gets revived by Smorg after the next round if defeated |
Spania |
3 |
1 |
0 |
48 |
Mushroom, Sleepy Sheep, Thunder Bolt, Pretty Lucky, Pretty Lucky P |
Rogueport Sewers, Pit of 100 Trials (Floor 1-9) |
Spins at the front character (1) |
It's spiky-it can't be jumped on |
Spike Top |
5 |
3 |
4 |
32 |
Slow Shroom |
Creepy Steeple |
Spins at the front character (3) |
It's immune to Fire and Explosion attacks; It's spiky-it can't be jumped on; Can be flipped by a jump or a Quake attack (You can only jump on it safely if you have the Spike Shield Badge equipped). While flipped, its defense drops to 0, it loses its fire and explosion immunity, it gets up the next round, and it doesn't attack until the round after it gets up |
Spiky Gloomba |
7 |
4 |
0 |
9 |
Fire Flower, HP Drain, Power Punch, HP Plus, HP Plus P |
Pit of 100 Trials (Floor 21-29) |
Headbonks Mario or his partner (4) |
It's spiky-it can't be jumped on |
Spiky Goomba |
2 |
2 |
0 |
3 |
Mushroom, Fire Flower, Power Punch, Close Call, Close Call P |
Rogueport Sewer, Petal Meadows, Hooktail Castle |
Headbonks Mario or his partner (2) |
It's spiky-it can't be jumped on |
Spinia |
3 |
1 |
0 |
47 |
Mushroom, Sleepy Sheep, Thunder Bolt, Pretty Lucky, Pretty Lucky P |
Rogueport Sewers, Pit of 100 Trials (Floor 1-9) |
Spins at front character (1) |
- |
Spiny |
3 |
3 |
3 |
29 |
Dizzy Dial |
Glitzville, Pit of 100 Trials (Floor 21-29) |
Spins at front character (3); Curls into/out of a ball |
Summoned by Lakitu; It's spiky-it can't be jumped on; When in a ball, it also cannot be attacked directly, except by Koops, and it's also invincible; Can be flipped over by a Jump or Quake attack (you can only safely jump on it with the Spike Shield Badge); When flipped, defense drops to 0, it gets up the next round, and doesn't attack until the round after it gets up |
Spunia |
12 |
7 |
2 |
49 |
Dried Shroom, Sleepy Sheep, Thunder Rage, Pretty Lucky P |
Rogueport Sewers, Pit of 100 Trials (Floor 81-89) |
Spins at front character (7) |
It's spiky-it can't be jumped on |
Swampire |
20 |
6 |
0 |
66 |
Ruin Powder |
Pit of 100 Trials (Floor 91-99) |
Swoops down and drains 6 HP from Mario or his partner |
- |
Swooper |
6 |
3 |
0 |
64 |
Honey Syrup, Fire Flower, HP Drain |
Creepy Steeple |
Swoops down and drains 4 HP from Mario or his partner |
Begins battle on ceiling |
Swoopula |
9 |
4 |
0 |
65 |
Dizzy Dial, Ice Storm, Boo's Sheet |
Palace of Shadow, Pit of 100 Trials (Floor 71-79) |
Swoops down and drains 4 HP from Mario or his partner |
- |
Vivian |
10 |
1 |
0 |
123 |
- |
Boggly Woods |
Punches Mario or his partner (1); Unleashes Fire on Mario and his partner (1) |
If Beldam is alive when Vivian's HP drops below half, she will use her fire attack her next turn. |
W. Magikoopa |
7 |
4 |
0 |
38 |
- |
Glitzville |
Attacks Mario or his partner with a magic blast (4); Heals himself or a comrade for 8 HP; Makes 4 Doppelgangers when alone |
- |
Wizzerd |
10 |
6 |
3 |
96 |
Super Shroom, Thunder Rage, Boo's Sheet, Stopwatch |
Pit of 100 Trials (Floor 71-79) |
Shoots laser at Mario or his partner (6 or 0 and Confusion); Attacks Mario and his partner with Lightning (6); Makes self or an ally Big; Boosts own or an ally's Defense by 3; Heals self or ally for 6 HP |
- |
X-Naut |
4 |
3 |
0 |
107 |
Fire Flower, Dizzy Dial, Stopwatch, Super Shroom, HP Plus |
The Great Tree, X-Naut Fortress |
Jumps on Mario or his partner (3); Charges into front character (3); Makes self Big |
- |
X-Naut PhD |
9 |
4 |
0 |
108 |
Super Shroom, Ruin Powder, Stopwatch, Shooting Star, P-Down D-Up, P-Down D-Up P |
X-Naut Fortress |
Throws a Yellow Potion at Mario and his Partner (3 - Shrink); Throws a Red Potion at Mario or his Partner (4 - Fire); Throws a Purple Potion at Mario or his Partner (4 - Lowers Defense); Drinks a Blue Potion (Makes Self Dodgy); Raises an Orange Potion (Heals 5 HP for self and comrades); Raises an Orange Potion (Heals 10 HP for self or comrade) |
- |
X-Yux |
10 |
3 |
1 |
114 |
- |
X-Naut Fortress |
Shoots a beam at the front character (3 - Stop); When surrounded by four Mini-X-Yux, shoots 5 beams at Mario and his partner (2 - Stop) |
Spawns two Mini-X-Yuxes each round, up to a maximum of 4 per X-Yux; Invincible while Mini-X-Yuxes are surrounding it |
Yux |
3 |
2 |
0 |
110 |
- |
The Great Tree, X-Naut Fortress |
Shoots a beam at the front character (2); When surrounded by two Mini-Yux, shoots three beams at Mario and his partner (1) |
Spawns a Mini-Yux each round, up to a maximum of 2 per Yux; Invincible while Mini-Yux are surrounding it |
Z-Yux |
7 |
4 |
0 |
112 |
- |
The Moon, X-Naut Fortress |
Shoots a beam at the front character (4); Heals self for 2 HP; When surrounded by four Mini-Z-Yux, shoots 5 beams at Mario and his partner (2) |
Spawns a Mini-Z-Yux each round, up to a maximum of 4 per Z-Yux; Invincible while Mini-Z-Yux are surrounding it |