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Area 1

The game starts as you walk out of a machine.

Just a quick note before you start playing. If you're using Nesticle, be sure to put it on Scroll Fix 2 to get rid of the blue stuff that pops up every now and then.

Obviously, the locals find this disturbing.

So be a nice boy and introduce yourself to the village chief. He lives in this house.

He'll give you the Sword of Wind.

Go see the chief's neighbour and you will receive 100$.

You might wanna go see Zebu.

Be sure to stop by the armor shop to get yourself a tanned hide with that 100$.

All old wise men live in caves nowadays. Go here if you wanna see Zebu.

He'll teach you magic!

If you wanna get to the windmill, you'll need to get through this cave.

In this cave, if you turn right when you see a path to your right, you'll find the sleeping guard you heard about in the village. You can't simply shake him though...

Go back to the village and buy an Alarm Flute.

After buying it, go back to the cave and select the flute in your inventory.

Use it and the guard shall wake up and give you the key to start the windmill.

You see? Its not turning right now...

So go inside and select the key in your inventory.

The windmill begins to work.

A cave appears!!

Don't forget to go back to Zebu to get your spell...

Go into the cave now.

You'll eventually find the Ball of Wind. With this, you can do level 2 Wind attacks. These don't cost any MP.

Level 2 Wind attacks blow out rock walls. Only grey rock walls though.

Sorry folks, because the boss was flashing when I took the picture, it didn't show up,so I used the one in the monster list. Anyway, that's what he looks like. He's in the room in the picture below. For a fighting strategy, go here.

This is your reward for defeating the Vampire.

You may now proceed to Area 2.