The game starts as you walk out of a machine.
Just a quick note before you start playing. If you're
using Nesticle, be sure to put it on Scroll Fix 2 to get rid of
the blue stuff that pops up every now and then.
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Obviously, the locals find this disturbing.
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So be a nice boy and introduce yourself to the village chief. He lives in this house.
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He'll give you the Sword of Wind.
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Go see the chief's neighbour and you will receive 100$.
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You might wanna go see Zebu.
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Be sure to stop by the armor shop to get yourself a tanned hide with that 100$.
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All old wise men live in caves nowadays. Go here if you wanna see Zebu.
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He'll teach you magic!
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If you wanna get to the windmill, you'll need to get through this cave.
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In this cave, if you turn right when you see a path to your right, you'll find the sleeping guard you heard about in the village. You can't simply shake him though...
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Go back to the village and buy an Alarm Flute.
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After buying it, go back to the cave and select the flute in your inventory.
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Use it and the guard shall wake up and give you the key to start the windmill.
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You see? Its not turning right now...
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So go inside and select the key in your inventory.
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The windmill begins to work.
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A cave appears!! |
Don't forget to go back to Zebu to get your spell...
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Go into the cave now. |
You'll eventually find the Ball of Wind. With this, you can do level 2 Wind attacks. These don't cost any MP.
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Level 2 Wind attacks blow out rock walls. Only grey rock walls though.
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Sorry folks, because the boss was flashing when I took the picture, it didn't show up,so I used the one
in the monster list. Anyway, that's what he looks like. He's in the room in the picture below. For a fighting strategy, go here.
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This is your reward for defeating the Vampire. |
You may now proceed to Area 2.
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